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The Foundry NUKE STUDIO 10.0v4 + HIERO 10.0v4 [En]
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The Foundry NUKE STUDIO 10.0v4 + HIERO 10.0v4 [En] скачать торрент

Год выпуска:2016
ОС:Windows
Категория:Графика
Требования:Операционная система: Windows 7 64-bit и Windows 8 64-bit
Процессор: x86-64 начиная от Intel Core 2 Duo и далее
Место на диске: 5 GB
Оперативная память: минимум 8 GB
Видеокарта с 512 MB видео памяти и с поддержкой OpenGL 2.0
Язык интерфейса:Английский
Лекарство:не требуется
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Nuke Studio
— мощнейший пакет для композитинга, обеспечивающий пользователей высочайшей скоростью и набором первоклассных функций, не имеющий себе равных на рынке настольных систем. Решение является проверенным в производстве инструментом для создания визуальных эффектов, которое придаст скорости, функциональности и гибкости вашему VFX-конвейеру. Hiero, позволяет создавать единый производственный процесс, объединяя потоки данных из различных источников. Пакет обладает возможностью стыковки материалов с различных этапов создания на единой временной шкале, что позволяет очень быстро оценить создаваемый проект в соответствии со сценарием и этапами создания. Автоматизация многих функций избавит от сложных ручных процессов.
Основные возможности NUKE:
3D Compositing & Visual Effects
2D Compositing & Visual Effects
Collaboration
Editorial & Finishing
Performance & Pipeline

Основные возможности HIERO:
Multi-track editorial timeline
HIERO lets you play back and review sequences containing a mixture of video and audio tracks at variable speeds on a familiar multi-track editorial timeline. You can also create and edit new sequences using the standard move, trim, slip, slide, roll and razor timeline editing tools.
Broad format support
HIERO shares image and audio reading functionality with NUKE, so all applications can read the same formats in the same way. Supported formats include: R3D, ARRIRAW, EXR, MOV and DPX.
OpenColorIO color management
HIERO’s unparalleled color management system lets you match color grading from any particular source throughout a sequence. HIERO includes OpenColorIO, the open source color management library backed by Sony Pictures Imageworks, which is consistent across all our products to standardize color space conversions.
HIERO also offers extended export functionality that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Audio import and playback
HIERO lets you easily import WAV files for preview and for addition to existing timelines, giving context to shot review.
Review and playback tools
HIERO gives you the core viewer functionality that you need to compare clips, sequences, tracks and versions in the A/B viewer. This includes stack, horizontal and vertical views, blending modes, colour sample tools, split wipe tool, gamma and gain sliders, and multi-channel support.
The histogram, waveform and vectorscope allow you to analyze the image information in each shot in detail whilst playing back in context. HIERO also provides fast and intuitive control of frame shuttling directly in the viewer through the mouse, for precision playback and review.
SDI broadcast monitor support
You can accurately check color space and aspect ratios on broadcast content during review on compatible Blackmagic and AJA SDI-Out Hardware.
Modal editorial tools
All the familiar editorial functionality is available in HIERO, in the form of individual tools including select track, slip & slide, roll & ripple, retime, razor, razor all and join. These provide the complete set of standard and easy-to-use controls straight on the timeline, as well as in HIERO’s unique multi-tool.
Source / record 2-up viewer layout & 3-point editing
A familiar editorial layout gives you the ability to insert and overwrite clips from the source view directly into the timeline, through the use of standard 3-point editing techniques.
Editorial keyboard interface
HIERO offers in-depth precision clip or edit selection and nudging, as well as playhead shuttling from timecode and extended JKL functionality, to give you advanced control straight from the keyboard.
Import EDL and FCP XML
Alongside all the standard editing features, HIERO conforms EDLs and XMLs into a multi-resolution, multi-track timeline, including audio, helping to take the pain out of the conform process.
Session-wide spreadsheet view
HIERO makes life easy with its sophisticated, session-wide spreadsheet view. This can be called upon at any time to give a side-by-side comparison of the timeline against an offline, and offers extensive metadata for inspection at any point in the conform process.
Export functionality
HIERO allows you to send shots to VFX quickly and simply, whether you want to bake out EDLs or XMLs plus media selects (with handles) from the timeline, or simply bake out the entire timeline as a single clip in the required delivery format. HIERO lets you force transcode media during the export process by creating a simple copy of it, or by creating quick and light symbolic links back to the original files to save export time and disk space.
Color management is easy with HIERO’s extended export options that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Templating
HIERO lets you create and share templated NUKE scripts to improve collaboration across VFX departments. Thanks to its tight integration with NUKE, HIERO removes the risk of problems occurring due to mistyped paths and poorly communicated templates.
Ingest
HIERO gives you the ability to automatically pass back rendered shots from NUKE and other VFX tools into the full timeline. You can also ingest new media from the file browser, or via drag and drop into the project bin view.
Versioning
HIERO makes it easy to bring in new versions of shots and switch between them in a timeline view, to easily review changes in context. HIERO’s tagging abilities allow the addition of notes and let you store arbitrary metadata on shots and clips in the timeline, viewer and project bin view.
Python API & Pyside
Accessible via the script editor or by running scripts on startup, Python API makes HIERO suitable for full integration with asset management and production tracking systems. PySide is also included to allow you to build your own custom user interfaces via Python and the Qt frameworks.

Новые возможности 10 версии:
AMD GPU Support
Similar to the work done for the late 2013 MacPro 6,1, Nuke now supports AMD OpenCL-only GPUs for mid 2015 MacBook Pros 11,5 or later.
ARRIRAW SDK
The ARRI SDK third-party library has been updated to version 5.1, which adds some new color space options and ADA-5 debayer controls.
Audio Scrubbing
Nuke Studio and Hiero's timeline now supports audio scrubbing, allowing you to synchronize audio and video more easily. Audio scrubbing is disabled by default, but you can enable it by right-clicking in the timeline tab and clicking Audio > Audio Scrubbing or by pressing Ctrl/Cmd+Alt+S.
ChromaKeyer
ChromaKeyer is a green and blue screen keyer developed for use as a soft effect in Nuke Studio's timeline environment. It can also take advantage of modern GPUs and multi-core CPUs to accelerate the keying process when used for compositing in Nuke's Node Graph.
Use the screen color selector to choose a color from the Source input to use as the blue/green screen color. To remove blue/green spill from the foreground object, use the despill controls to pick skin tones from the source. Use the matte parameters to improve the matte.
Multi-NVIDIA GPU Support
Nuke now supports multiple identical GPUs on a single machine. For example, if you have two GPUs in your machine that both have the name Quadro K5000, Nuke can use both of them for GPU-accelerated nodes, sharing the work equally between them if enable multi-GPU support is turned on in the Preferences.
Most GPU-accelerated nodes utilize all the identical GPUs that they find, but the following nodes are limited to using no more than two identical GPUs only:
• Motionblur
• Kronos
• VectorGenerator
• OFlow
RayRender (Beta)
Nuke now ships with another render node, RayRender, a ray-tracing renderer that traces a path from the camera, or virtual eye, to the light source pixel-by-pixel, rather than row-by-row, advancing down the picture like ScanlineRender.
RayRender generally produces very accurate reflections, but at the cost of processing time. You can use RayRender in the same way as ScanlineRender, it has the same inputs and shares some of the same controls as ScanlineRender. RayRender isn’t quite as stable as we would like, but we still want to give you a chance to try it out, so we have included it as an unsupported feature in Nuke 10.0v1. We'll keep working on this feature, so keep an eye out for fixes in an upcoming maintenance release.
Smart Vector Toolset
The Smart Vector Toolset allows you to work on one frame in a sequence and then use motion vector information to accurately propagate the paint throughout the rest of the sequence. The vectors are generated in the SmartVector node and then piped into the VectorDistort node, so you only need to render the motion vectors once.
The basic workflow is as follows:
1. Connect the SmartVector node to your footage and specify a file path in the node's Properties panel.
2. Click Render to generate the necessary motion vectors.
3. Locate a good reference frame in the sequence and add the required paint to the frame.
4. Add a VectorDistort node downstream from your corrections and then connect the SmartVector node to the SmartVector input.
5. Merge the alpha output of the VectorDistort node over the original footage to complete the comp.
Soft Effects
Nuke Studio and Hiero now include three new soft effects: BlinkScript, ChromaKeyer, and ColorCorrect. The BlinkScript and ColorCorrect effects work in the same way as the existing Nuke nodes. ChromaKeyer is a new Nuke luminance keyer with GPU acceleration. See ChromaKeyer for more information.
Transcode Performance Improvements
A new option, Read All Lines (Where Possible), has been added to Nuke Studio and Hiero's Export dialog when transcoding from .dpx to ProRes 4444 and 422. The new option, enabled by default for .dpx to ProRes 4444 and 422, can improve performance for I/O heavy exports by reading whole .dpx files in one chunk, rather than line-byline.

Расширенные возможности 10 версии:
Faster RotoPainting
The Paint tools in Nuke's RotoPaint node have been improved, including performance in general and iterative optimizations on multiple paint strokes.
Localization System Improvements
Nuke, Nuke Studio, and Hiero now employ the same improved localization workflow, controlled initially from the Performance > Localization preferences and then on a file-by-file basis. Improvements include:
• The localization process has been moved onto a background thread, meaning you can now continue to work while localization carries on in the background.
• When localizing Read nodes, the orange localized indicator bar on the node now updates in real-time, ‘filling up’ as the localization process is carried out.
• The Cache > Localization menu has been rewritten for clarity and now includes the following controls:
• Pause - pauses all localization actions. All currently localized files are used during playback, and any localization actions in progress are paused.
• Always Use Source Files - forces Nuke to use the source file from the original location, regardless of whether the file has been localized or not. All currently localized files remain on disk.
• Force Update > All - forces all localized files to be checked against source files, and (where appropriate) relocalized if the source is newer than the localized versions.
• Force Update > Selected - forces selected localized files to be checked against source files, and (where appropriate) re-localized if the source is newer than the localized versions.
• Delete Unused Local Files - deletes any files from your localization directory that are not being used in the current session, freeing up useful space on disk.
OpenEXR 2.2
The OpenEXR library that ships with Nuke, Nuke Studio, and Hiero has been updated to version 2.2, which includes the addition of DWAA/DWAB compression.
OpenColorIO
You can now apply OpenColorIO color transforms directly to Read inputs and before Write outputs, without the need to add OCIOColorspace nodes to your Node Graph. The Color Management options in the Project settings have been updated to govern this functionality. When Nuke is selected, Reads and Writes work the same as in previous versions of Nuke, with no integrated OCIO transforms.
When OCIO is selected:
• Reads and Writes use OCIO transforms, with no Nuke built-in LUTs applied to the image.
• Read and Write colorspace controls are populated with the list of colorspaces defined in your currently selected OCIO config.
• The default LUT settings menus are also populated with the list of colorspaces or display transforms defined in your OCIO config. The default value for each menu matches the defaults in a Nuke Studio project with the same config. These defaults can be overridden by Python callbacks.
• A new working space option has been added to the Project Settings. The working space allows you to change the colorspace that Nuke uses internally for its image processing. This automatically sets the 'in' colorspace of Write nodes and Viewer Processes, and the 'out' colorspace for Read nodes. This defaults to the scene linear role defined in your OCIO config.
• Nuke Studio-created comps no longer include automatically injected OCIOColorspace nodes. Instead, OCIO color management is automatically set in the comp’s Project Settings, and the correct OCIO colorspace is set directly into the Read and Write nodes.
In addition, whether using Nuke or OCIO color management, it’s now possible to override the default colorspace used for any Read or Write node using Python callbacks. See Developer Notes for more information.
Timeline Performance Improvements
Various performance improvements have been made to enhance customer experience when working with Nuke Studio and Hiero's timeline:
• Significant improvements in interactivity when performing edits in large or complex sequences, including major optimizations in the spreadsheet view.
• Improved memory handling, which previously tended to increase in the course of a session when working with large projects.
• The load time of large projects has been reduced.
• Improvements to the stability of playback. These improvements address causes of intermittent drops in performance, some cross-platform and others specific to Linux.
VectorBlur
Nuke’s VectorBlur node has been re-implemented to provide GPU acceleration and improved CPU performance. Additionally, improvements have been made to the algorithm to reduce the hard edge artifacts that were common between regions with different motion when using the existing VectorBlur node.

Изменения и улучшения в данном релизе:
New Features
• BUG ID 225172 - Analytics: In an effort to further improve quality and reliability, from this release onward we'll ask you to allow us to collect usage statistics from the machines on which you license Nuke, NukeX, Nuke Studio, Hiero, and HieroPlayer. This usage information also assists our Support team to resolve issues more quickly.
NOTE: The port number used to communicate with The Foundry is 443, the same one used for uploading crash reports.
The first time you start an application, and on every major release, a dialog displays asking for permission for us to collect this information. You can enable or disable collection at any time in the Preferences under Behaviors > Startup.
NOTE: This information is only collected for interactive sessions. Running applications in terminal mode or under render licenses does not upload data to The Foundry.
The following list shows the information we'll collect, if you give us permission to do so:
• Unique session ID • Anonymous user key • Application version string • Application name • Session start time (GMT) • Session duration (in seconds) • If the session exited cleanly • Peak memory usage • Model • Operating system • System OS version • MAC address • CPU Name • CPU Cores • GPU model name • Amount of GPU RAM • OpenGL driver version • GPU driver version • Amount of RAM • Memory speed

Bug Fixes
• BUG ID 146829/171547 - Preferences: The Panels > Script Editor > clear input window on successful script execution option was missing.
• BUG ID 153082 - Timeline: Exporting offline track items did not create an .nk script.
• BUG ID 158090 - Windows only: Exporting with non-ASCII characters in file paths created incorrectly named folders.
• BUG ID 159236 - BlinkScript: Kernels that don't write to every pixel in the output filled the space with random values.
• BUG ID 161489 - Timeline: Exporting audio with handles did not include the requested frames.
• BUG ID 163989 - MatchGrade: Using Match Graded Source with different source and target resolutions caused Nuke to crash.
• BUG ID 176563 - ReadGeo: UV projection on to .abc geometry did not match projections on to Nuke primitives or .fbx geometry.
• BUG ID 176618 - Disconnecting a Constant node in a customer script caused Nuke to crash.
• BUG ID 177968 - OFlow: Adding animated transforms downstream of OFlow nodes caused Nuke to crash.
• BUG ID 195083 - Tracker: Setting pre-track filter to median caused Nuke to crash during tracking.
• BUG ID 196942 - RayRender: Textures connected to the src input of ModelBuilder were not rendered correctly.
• BUG ID 198422 - BlinkScript: A customer kernel that ran correctly on Windows did not run on Mac OS X.
• BUG ID 199072 - Mac OS X only: The Copy Exporter displayed an error when exporting to server locations.
• BUG ID 199702 - OFX: Undoing the deletion of an OFX plug-in, such as F_RigRemoval, caused Nuke to crash.
• BUG ID 199942 - ReadGeo: Entering a file path in the node properties and then undoing the action caused Nuke to crash.
• BUG ID 201166 - Soft Effects: Adding effects to blend track items that overlapped other track items caused Nuke Studio to crash.
• BUG ID 208346 - Timeline: The Frame Rate setting on an existing sequence was cleared after opening a new sequence.
• BUG ID 209024 - RayRender: Applying high skew values to geometry occasionally produced artifacts or grainy output.
• BUG ID 209025 - Running a customer script on dual-CPU machines with many cores caused Nuke to crash.
• BUG ID 215724 - Localization: Updates to source files were not rendered in the Viewer.
• BUG ID 215773 - Export: Sequence exports did not use the latest Nuke script for comp containers if the updated script had not been rendered to the timeline.
• BUG ID 216811 - Using all available threads on certain machines caused Nuke to become unresponsive or crash.
• BUG ID 217360 - Linux only: Nuke Studio and Hiero could not read a QuickTime ProRes 4444 (XQ) .mov file that loaded into Nuke correctly.
• BUG ID 217830 - RayRender: Certain scripts rendered pixels incorrectly, when compared to ScanlineRender output.
• BUG ID 218208 - Exporting a sequence containing offline clips and selecting Export Offline did not render black for missing frames.
• BUG ID 218238 - Create Comp: Importing a customer project caused Nuke Studio to crash.
• BUG ID 218513 - RayRender: The camera near and far clipping planes caused scaling issues in a customer scene.
• BUG ID 218558 - RayRender: Rendering beauty passes for geometry without UVs produced incorrect output.
• BUG ID 218656 - RayRender: The FillMat node did not produce the same results, when compared to ScanlineRender.
• BUG ID 219579 - RayRender: Adding a TimeOffset node to a scene rendered motion vectors incorrectly for static geometry.
• BUG ID 219582 - Export: Certain .nk scripts created by Process as Sequence did not render correctly in terminal mode.
• BUG ID 219585 - RayRender: Including a Normals node in the node tree produced inconsistent output, when compared to ScanlineRender.
• BUG ID 219912 - RayRender: Output didn't match ScanlineRender motion blur with high shutter values.
• BUG ID 219919 - RayRender: The shutter offset modes did not work as expected when samples was set to 0 or 1.
• BUG ID 221283 - RayRender: Setting projection mode to orthographic did not render as expected.
• BUG ID 221604 - RayRender: Scaling geometry with spherical projection produced artifacts or black pixels.
• BUG ID 221606 - RayRender: Camera scale z controls did not work as expected.
• BUG ID 221915 - RayRender: Using Nuke's default camera with Project3D rendered geometry pink.
• BUG ID 224956 - RayRender: Rendering certain scripts containing overlapping geometry caused Nuke to become unresponsive.
• BUG ID 225006 - RayRender: Cameras set to spherical projection into Project3D nodes differed from ScanlineRender and PrmanRender output.
• BUG ID 225164 - RayRender: Motion blur rendered as if one fewer sample was used, when compared to ScanlineRender.
• BUG ID 225486 - Compositing environment: Nuke could not read file names that included hashes (#) when they were unrelated to frame padding.
• BUG ID 225730 - RayRender: Motion vectors generated from RayRender appeared inverted when the moving object was not clamped against the near plane.
• BUG ID 226856 - RayRender: The depth channel was calculated incorrectly.
• BUG ID 227093 - RayRender: Rendering motion vectors that depend on camera motion produced noise in the output.
• BUG ID 227469 - RayRender: Disabling interpolate animation, with motion blur shutter set to 3 and samples set to 5, removed motion vector information from the output.
• BUG ID 228650 - RayRender: Disabling a FillMat node with a light in the scene caused Nuke to crash.
• BUG ID 228664 - RayRender: Using a FillMat node in combination with a Phong node produced inconsistent output, when compared to ScanlineRender.

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Загрузил: 27 августа 2016 19:09 Статус: Проверено
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The Foundry NUKE STUDIO 10.0v4 + HIERO 10.0v4 [En]The Foundry NUKE STUDIO 10.0v4 + HIERO 10.0v4 [En]The Foundry NUKE STUDIO 10.0v4 + HIERO 10.0v4 [En]
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Комментарии пользователей (3)
Imya
Гости
Imya
Spasio ogromnoe!! Vozmozhnost' izuchit' programmu!!!!
9 июля 2017 23:53
Impluxury
Гости
Impluxury
Встаньте на раздачу <3
22 декабря 2017 17:06
ТанкЪ
Гости
ТанкЪ
Отправляет за лицензией(( непонятно чего ему налить,не хочет быть народной версией.
25 апреля 2018 10:33
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