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The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 [En]

The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 [En] скачать торрент

Год выпуска:2016
Требования:Операционная система: Windows 7 64-bit и Windows 8 64-bit
Процессор: x86-64 начиная от Intel Core 2 Duo и далее
Место на диске: 5 GB
Оперативная память: минимум 8 GB
Видеокарта с 512 MB видео памяти и с поддержкой OpenGL 2.0
Язык интерфейса:Английский
Лекарство:не требуется
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Nuke Studio
— мощнейший пакет для композитинга, обеспечивающий пользователей высочайшей скоростью и набором первоклассных функций, не имеющий себе равных на рынке настольных систем. Решение является проверенным в производстве инструментом для создания визуальных эффектов, которое придаст скорости, функциональности и гибкости вашему VFX-конвейеру. Hiero, позволяет создавать единый производственный процесс, объединяя потоки данных из различных источников. Пакет обладает возможностью стыковки материалов с различных этапов создания на единой временной шкале, что позволяет очень быстро оценить создаваемый проект в соответствии со сценарием и этапами создания. Автоматизация многих функций избавит от сложных ручных процессов.

Основные возможности NUKE:
3D Compositing & Visual Effects
2D Compositing & Visual Effects
Editorial & Finishing
Performance & Pipeline

Основные возможности HIERO:
Multi-track editorial timeline
HIERO lets you play back and review sequences containing a mixture of video and audio tracks at variable speeds on a familiar multi-track editorial timeline. You can also create and edit new sequences using the standard move, trim, slip, slide, roll and razor timeline editing tools.
Broad format support
HIERO shares image and audio reading functionality with NUKE, so all applications can read the same formats in the same way. Supported formats include: R3D, ARRIRAW, EXR, MOV and DPX.
OpenColorIO color management
HIERO’s unparalleled color management system lets you match color grading from any particular source throughout a sequence. HIERO includes OpenColorIO, the open source color management library backed by Sony Pictures Imageworks, which is consistent across all our products to standardize color space conversions.
HIERO also offers extended export functionality that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
Audio import and playback
HIERO lets you easily import WAV files for preview and for addition to existing timelines, giving context to shot review.
Review and playback tools
HIERO gives you the core viewer functionality that you need to compare clips, sequences, tracks and versions in the A/B viewer. This includes stack, horizontal and vertical views, blending modes, colour sample tools, split wipe tool, gamma and gain sliders, and multi-channel support.
The histogram, waveform and vectorscope allow you to analyze the image information in each shot in detail whilst playing back in context. HIERO also provides fast and intuitive control of frame shuttling directly in the viewer through the mouse, for precision playback and review.
SDI broadcast monitor support
You can accurately check color space and aspect ratios on broadcast content during review on compatible Blackmagic and AJA SDI-Out Hardware.
Modal editorial tools
All the familiar editorial functionality is available in HIERO, in the form of individual tools including select track, slip & slide, roll & ripple, retime, razor, razor all and join. These provide the complete set of standard and easy-to-use controls straight on the timeline, as well as in HIERO’s unique multi-tool.
Source / record 2-up viewer layout & 3-point editing
A familiar editorial layout gives you the ability to insert and overwrite clips from the source view directly into the timeline, through the use of standard 3-point editing techniques.
Editorial keyboard interface
HIERO offers in-depth precision clip or edit selection and nudging, as well as playhead shuttling from timecode and extended JKL functionality, to give you advanced control straight from the keyboard.
Import EDL and FCP XML
Alongside all the standard editing features, HIERO conforms EDLs and XMLs into a multi-resolution, multi-track timeline, including audio, helping to take the pain out of the conform process.
Session-wide spreadsheet view
HIERO makes life easy with its sophisticated, session-wide spreadsheet view. This can be called upon at any time to give a side-by-side comparison of the timeline against an offline, and offers extensive metadata for inspection at any point in the conform process.
Export functionality
HIERO allows you to send shots to VFX quickly and simply, whether you want to bake out EDLs or XMLs plus media selects (with handles) from the timeline, or simply bake out the entire timeline as a single clip in the required delivery format. HIERO lets you force transcode media during the export process by creating a simple copy of it, or by creating quick and light symbolic links back to the original files to save export time and disk space.
Color management is easy with HIERO’s extended export options that allow the creation of OpenColorIO colour space nodes in exported NUKE scripts to match the custom OpenColorIO configuration.
HIERO lets you create and share templated NUKE scripts to improve collaboration across VFX departments. Thanks to its tight integration with NUKE, HIERO removes the risk of problems occurring due to mistyped paths and poorly communicated templates.
HIERO gives you the ability to automatically pass back rendered shots from NUKE and other VFX tools into the full timeline. You can also ingest new media from the file browser, or via drag and drop into the project bin view.
HIERO makes it easy to bring in new versions of shots and switch between them in a timeline view, to easily review changes in context. HIERO’s tagging abilities allow the addition of notes and let you store arbitrary metadata on shots and clips in the timeline, viewer and project bin view.
Python API & Pyside
Accessible via the script editor or by running scripts on startup, Python API makes HIERO suitable for full integration with asset management and production tracking systems. PySide is also included to allow you to build your own custom user interfaces via Python and the Qt frameworks.

Новые возможности 10.0v1:
AMD GPU Support
Similar to the work done for the late 2013 MacPro 6,1, Nuke now supports AMD OpenCL-only GPUs for mid 2015 MacBook Pros 11,5 or later.
The ARRI SDK third-party library has been updated to version 5.1, which adds some new color space options and ADA-5 debayer controls.
Audio Scrubbing
Nuke Studio and Hiero's timeline now supports audio scrubbing, allowing you to synchronize audio and video more easily. Audio scrubbing is disabled by default, but you can enable it by right-clicking in the timeline tab and clicking Audio > Audio Scrubbing or by pressing Ctrl/Cmd+Alt+S.
ChromaKeyer is a green and blue screen keyer developed for use as a soft effect in Nuke Studio's timeline environment. It can also take advantage of modern GPUs and multi-core CPUs to accelerate the keying process when used for compositing in Nuke's Node Graph.
Use the screen color selector to choose a color from the Source input to use as the blue/green screen color. To remove blue/green spill from the foreground object, use the despill controls to pick skin tones from the source. Use the matte parameters to improve the matte.
Multi-NVIDIA GPU Support
Nuke now supports multiple identical GPUs on a single machine. For example, if you have two GPUs in your machine that both have the name Quadro K5000, Nuke can use both of them for GPU-accelerated nodes, sharing the work equally between them if enable multi-GPU support is turned on in the Preferences.
Most GPU-accelerated nodes utilize all the identical GPUs that they find, but the following nodes are limited to using no more than two identical GPUs only:
• Motionblur
• Kronos
• VectorGenerator
• OFlow
RayRender (Beta)
Nuke now ships with another render node, RayRender, a ray-tracing renderer that traces a path from the camera, or virtual eye, to the light source pixel-by-pixel, rather than row-by-row, advancing down the picture like ScanlineRender.
RayRender generally produces very accurate reflections, but at the cost of processing time. You can use RayRender in the same way as ScanlineRender, it has the same inputs and shares some of the same controls as ScanlineRender. RayRender isn’t quite as stable as we would like, but we still want to give you a chance to try it out, so we have included it as an unsupported feature in Nuke 10.0v1. We'll keep working on this feature, so keep an eye out for fixes in an upcoming maintenance release.
Smart Vector Toolset
The Smart Vector Toolset allows you to work on one frame in a sequence and then use motion vector information to accurately propagate the paint throughout the rest of the sequence. The vectors are generated in the SmartVector node and then piped into the VectorDistort node, so you only need to render the motion vectors once.
The basic workflow is as follows:
1. Connect the SmartVector node to your footage and specify a file path in the node's Properties panel.
2. Click Render to generate the necessary motion vectors.
3. Locate a good reference frame in the sequence and add the required paint to the frame.
4. Add a VectorDistort node downstream from your corrections and then connect the SmartVector node to the SmartVector input.
5. Merge the alpha output of the VectorDistort node over the original footage to complete the comp.
Soft Effects
Nuke Studio and Hiero now include three new soft effects: BlinkScript, ChromaKeyer, and ColorCorrect. The BlinkScript and ColorCorrect effects work in the same way as the existing Nuke nodes. ChromaKeyer is a new Nuke luminance keyer with GPU acceleration. See ChromaKeyer for more information.
Transcode Performance Improvements
A new option, Read All Lines (Where Possible), has been added to Nuke Studio and Hiero's Export dialog when transcoding from .dpx to ProRes 4444 and 422. The new option, enabled by default for .dpx to ProRes 4444 and 422, can improve performance for I/O heavy exports by reading whole .dpx files in one chunk, rather than line-byline.

Расширенные возможности 10.0v1:
Faster RotoPainting
The Paint tools in Nuke's RotoPaint node have been improved, including performance in general and iterative optimizations on multiple paint strokes.
Localization System Improvements
Nuke, Nuke Studio, and Hiero now employ the same improved localization workflow, controlled initially from the Performance > Localization preferences and then on a file-by-file basis. Improvements include:
• The localization process has been moved onto a background thread, meaning you can now continue to work while localization carries on in the background.
• When localizing Read nodes, the orange localized indicator bar on the node now updates in real-time, ‘filling up’ as the localization process is carried out.
• The Cache > Localization menu has been rewritten for clarity and now includes the following controls:
• Pause - pauses all localization actions. All currently localized files are used during playback, and any localization actions in progress are paused.
• Always Use Source Files - forces Nuke to use the source file from the original location, regardless of whether the file has been localized or not. All currently localized files remain on disk.
• Force Update > All - forces all localized files to be checked against source files, and (where appropriate) relocalized if the source is newer than the localized versions.
• Force Update > Selected - forces selected localized files to be checked against source files, and (where appropriate) re-localized if the source is newer than the localized versions.
• Delete Unused Local Files - deletes any files from your localization directory that are not being used in the current session, freeing up useful space on disk.
OpenEXR 2.2
The OpenEXR library that ships with Nuke, Nuke Studio, and Hiero has been updated to version 2.2, which includes the addition of DWAA/DWAB compression.
You can now apply OpenColorIO color transforms directly to Read inputs and before Write outputs, without the need to add OCIOColorspace nodes to your Node Graph. The Color Management options in the Project settings have been updated to govern this functionality. When Nuke is selected, Reads and Writes work the same as in previous versions of Nuke, with no integrated OCIO transforms.
When OCIO is selected:
• Reads and Writes use OCIO transforms, with no Nuke built-in LUTs applied to the image.
• Read and Write colorspace controls are populated with the list of colorspaces defined in your currently selected OCIO config.
• The default LUT settings menus are also populated with the list of colorspaces or display transforms defined in your OCIO config. The default value for each menu matches the defaults in a Nuke Studio project with the same config. These defaults can be overridden by Python callbacks.
• A new working space option has been added to the Project Settings. The working space allows you to change the colorspace that Nuke uses internally for its image processing. This automatically sets the 'in' colorspace of Write nodes and Viewer Processes, and the 'out' colorspace for Read nodes. This defaults to the scene linear role defined in your OCIO config.
• Nuke Studio-created comps no longer include automatically injected OCIOColorspace nodes. Instead, OCIO color management is automatically set in the comp’s Project Settings, and the correct OCIO colorspace is set directly into the Read and Write nodes.
In addition, whether using Nuke or OCIO color management, it’s now possible to override the default colorspace used for any Read or Write node using Python callbacks. See Developer Notes for more information.
Timeline Performance Improvements
Various performance improvements have been made to enhance customer experience when working with Nuke Studio and Hiero's timeline:
• Significant improvements in interactivity when performing edits in large or complex sequences, including major optimizations in the spreadsheet view.
• Improved memory handling, which previously tended to increase in the course of a session when working with large projects.
• The load time of large projects has been reduced.
• Improvements to the stability of playback. These improvements address causes of intermittent drops in performance, some cross-platform and others specific to Linux.
Nuke’s VectorBlur node has been re-implemented to provide GPU acceleration and improved CPU performance. Additionally, improvements have been made to the algorithm to reduce the hard edge artifacts that were common between regions with different motion when using the existing VectorBlur node.

Скачать программу The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 [En] (2016) через торрент

Загрузил: 1 мая 2016 13:32 Статус: Проверено
Размер: 674.35 MB [Как скачать?]
Раздают: 166 Качают: 166 Скачали: 168
The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 (11 файлов)
medecine (2 файла)
1 RLM FLT (3 файла)
replace files (2 файла)
exe rlm.foundry.exe (1.41 MB)
file xf_foundry.lic (5.46 kB)
exe FLT7.0v2-win-x86-release-32.exe (4.25 MB)
txt readme.txt (1.29 kB)
2 RLM Genarts (3 файла)
replace files (4 файла)
file foundry.lic (5.46 kB)
file foundry.opt (19 b)
file foundry.set (485 b)
exe rlm.exe (1.41 MB)
txt Readme.txt (882 b)
exe genarts-rlm-server-install- (1.01 MB)
exe Nuke10.0v1-win-x86-release-64.exe (666.26 MB)
Начало раздачи:01 мая 2016 в 13:33
The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 [En]The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 [En]The Foundry NUKE STUDIO 10.0v1 + HIERO 10.0v1 [En]
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